Vega Strike is programmed in C/C++ over the OpenGL 3D graphics API and performs internal scripting written in Python and XML. Released under the GNU General Public License, Vega Strike is free and open source software.
Gameplay
Vega Strike aims to insert players into a large, dynamic universe
with diverse factions of varying disposition to the player and to each
other, and an economy model where trade, combat and exploration are all
profitable. Financial gains allow the player to buy upgrades and/or
better vehicles, thus enabling him/her to advance into more dangerous
and profitable missions.
The player can have varying levels of relations with factions. Negative
relations can form if the player kills some of a given faction’s ships.
Positive relations can be formed if the player destroys ships that are
part of an enemy to a given faction. Players can either buy and sell
cargo, or accept missions from the Mission Computer, as well as talking
to people in the local bar at the space station/planet. In the tradition of some precursor games, individuals of significant plot importance are often found in bars.
The existence of a universal currency, open markets,
trading items of value to all or most groups, and widespread
technologies allows the player to do business practically everywhere and
buy from anyone.
There is also a campaign in the game which assigns certain missions for the player, following various paths within a story-graph. The player can continue playing the game after the campaign is finished.
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